On June 11, 2026, Quickplay validated its live event architecture against a 25 million concurrent user target. The test ran for 45 active minutes across a structured load pattern simulating a real major broadcast event.
Three Numbers Define the Result
| Metric | Result | What It Means |
|---|---|---|
| Peak throughput | 458,000 RPS | Full event load absorbed without degradation |
| Median latency at peak | 4 ms | Viewer experience unchanged from baseline to burst |
| New nodes provisioned | 0 | Pre-scaled architecture eliminated reactive lag entirely |
How It Works
Most platforms rely on reactive autoscaling: measure load, trigger provisioning, wait for nodes. At live event scale, that sequence takes 2 to 4 minutes. The first 90 seconds of a major event are gone before capacity arrives.
Quickplay uses a pre-scaling architecture driven by an AI Prediction and Decision Engine. Before the event starts, the system calculates the exact headroom required based on the event forecast, historical load signatures, and risk profile. Nodes are already running. Pods are already warm. When the burst arrives, the platform absorbs it without triggering a single provisioning event.
What Was Tested
- Client-facing platform services across authentication, DRM, stream authorization, and session management
- 458,000 peak requests per second across approximately 280 million total requests
- Error rate below 0.01% throughout the full test window
- Ingressgateway scaled from 500 to 582 pods in under 30 seconds with no traffic interruption
The Architecture Behind It
- AI Prediction and Decision Engine: determines optimal pre-scale configuration per event based on forecast and historical data
- Over-Provisioning (OVP) strategy: low-priority placeholder pods hold warm compute headroom so workload pods schedule in seconds, not minutes
- Three-tier workload isolation: critical path services are protected by design. Non-critical services degrade gracefully without affecting stream delivery
- KEDA demand-signal scaling: pod scaling triggered by RPS signals, not CPU thresholds, so the system responds before saturation occurs
Pre-scaling is not a workaround. It is a deliberate architectural decision. The cost of holding compute headroom is fixed and predictable. The cost of arriving at a live event without it is not.
Validated at Tier 1 Scale
Quickplay has 20 years of production infrastructure history. Customers include AT&T, DirecTV, NFL Sunday Ticket, Gray Media, TelevisaUnivision, TV New Zealand, Telekom Malaysia, STC, and PLDT. The June 2026 test was conducted against the same infrastructure that serves live events at Tier 1 broadcast scale today.
Quickplay is the Content-to-Value Operating System. Stream, Enrich, Activate, Engage, Maximize. Five engines from ingest to revenue, deployed in your cloud.



